However, once the third chapter is activated, whether the ability resolves or not, the enchantment is sacrificed. Some sagas have the same ability on multiple chapters, but each will trigger individually. It starts at Chapter One when it enters the battlefield, and then activates Chapters Two and Three subsequently. Sagas are a subtype of enchantment, and each saga has three “chapters,” which are differentiated based on the number of lore counters.Įach chapter activates whenever a lore counter is put on it, which happens when the saga enters the battlefield, and after the draw step. Sagas are all framed this way, with a vertical, full-art piece on the right side, with the card text on the left side and the type line on the bottom. Since the current storyline follows the Gatewatch's attempts to foil Nicol Bolas's plans, let's start with the saga that represents when Nicol Bolas became Nicol Bolas, Planeswalker, The Eldest Reborn. While I discuss the mechanics of sagas and what ways we can interact with them, we'll also take a look at some of these sagas and where they will fit within the Commander format. With an entirely new frame design, a completely new mechanic, and a multi-stage effect reminiscent of Planeswalkers, sagas offer a lot of new possibilities for Magic players. If you didn't guess after an entire paragraph just to set up a terrible pun, this portion of the Dominaria set review is about the new card type: Sagas. For Commander players, there are 42 new legendary creatures to build around! There's the newly introduced Brawl format that's exciting a lot of people, and Standard is getting a LOT of new toys, including Llanowar Elves! I guess you could say that Dominaria is a very welcome and exciting addition to the already well developed and loved * saga* of Magic: the Gathering. I can't remember a set I was more excited for than this, as it has so much to offer for everyone.
Just make sure you have at least seven cards in your own library each time by casting your other sorceries and shuffling them into your library with the Elixir.Dominaria has quickly risen to become one of the most anticipated sets for many people, including myself. Elixir of Immortality lets you shuffle Shahrazad back into your library and keep casting it until your opponent is dead. Your opponent will attempt to draw an opening hand form an empty library and immediately lose the game. Of course, you could just pass the turn and let your opponent lose the game, but why not let him or her lose the game over and over again?īy including Shahrazad, you can start a subgame when your opponent has an empty library.
Using Hive Mind and Paradigm Shift along with a way to exile the graveyard is pretty cool, and there are some fun things you can do with that. Now, making your opponent use Door to Nothingness is pretty great, but if that's not your thing, I've come up with a few other ideas you could use. Thanks to Research pulling cards out of your sideboard, you can include almost any combo you want. One advantage to this deck is that it's effectively a modular combo enabler. Metalworker and Voltaic Construct is the main one, and Mycosynth Lattice enables Priest of Titania to work with the Construct as well. The goal here is to get one of the infinite mana combos on the battlefield, along with Staff of Domination. The first step in getting this deck running is often the last step in other decks: Make a large amount of mana and cast Genesis Wave.